Nine Questions for the Future of Books
Fonts that react in real time, drawings that sing, and volumes whose contents depend on how fast you flip. Glimpse the future with nine questions that could shape tomorrow’s books.
|Melanie is a Project Manager at swissnex San Francisco and new media evangelist. She loves to explore how digital tools change our approach to stories, and life in general. She recently led STORY2023, a transmedia competition for Swiss students.|
If books are not dead, what will they become in the digital era? In October, swissnex San Francisco presented The Book Lab, an exhibition in which Swiss, French, and Californian higher education institutions posed nine essential questions for the future of books.
1) Why should digital fonts be static?
LAIKA is an interactive and reactive font exploring the full potential of screens as opposed to paper. The font reacts in real time, for example if the name of a place is spelled out, its letters change in thickness and inclination according to live temperature, humidity, and wind data from that location.
2) Can a book browse a database?
Navigator explores the use of a book as an intuitive way to browse a complex hierarchical database. Users turn the pages of a volume of animal illustrations while flipping speed is recorded, determining the next content displayed (like more monkeys or a switch to birds)—and thus the position of the reader in the database.
3) What does a book of Big Data look like?
basil.js is a scripting library that expands the possibilities of Adobe InDesign to enable data visualizations and generative designs. The resulting #oneSecond is a four tome work that displays more than 5,500 tweets published on Twitter within the same second.
4) How can digital screens interact with traditional paper to create richer stories?
When he teaches at Geneva University of Art and Design, Etienne Mineur (above) challenges his students to create interactions between paper and screen. One of the outcomes is Once Upon a Tale, played out on an iPad and deck of cards, which mixes and matches elements from different fairy tales. What happens when Red Riding Hood meets Snow White instead of the wolf?
5) How can apps deepen the story?
Have you ever wondered what’s going on in the city while you are asleep? This transmedia iPad magazine offers a peek at what is usually hidden in the dark through photography, articles, and 56 minutes of short documentary films of Zurich at night.
6) What does it mean for a magazine article to go online?
Back in Black aims to change the status quo of online editorial content by re-creating a print article as if it were born online. More than a simple translation for a digital medium, this treatment offers another form of narration and engagement through an interactive website.
7) What can digital tools teach us about the drawing process?
Through a digital paper and pen, this installation invites everyone to explore an artists’ sketching process—with sound. Click on the lines of a drawing and hear the environment at the moment of creation. Or listen to a soundtrack composed specifically to augment a doodle.
8) Do digital books need to mimic the experience of the real thing?
Why is it that so many tablet readers copy what it’s like to read a printed book, down to the sounds of pages flipping? Book Tales questions this approach with humor, criticism, and poetry through a series of interactive art pieces for mobile screens created with the Mobilizing programming language. One tableau, Faust, features a book that barely opens no matter how hard you try on the touch screen.
9) Can digital tools enhance co-creation?
The reader explores a labyrinthine polar research station through both an explorer’s personal journal and a digital experience in which stories reconfigure themselves depending on the reader’s choices. Picking a specific room to wander through changes the protagonist’s trajectory, for example.
Images by Myleen Hollero.